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Warcraft

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WC3 human paladin in-game screenshot

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WC3 campaign menu for the Undead faction

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WC3 3v3 battle of tower rush vs ranged units

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WC3 chaotic mass air battle in a team game

Warcraft 3: Blending Genres and Empowering Creativity

Warcraft 3: Reign of Chaos transformed the RTS landscape by introducing hero units with unique abilities, effectively incorporating RPG elements into traditional strategy gameplay. This innovative approach added unprecedented depth to multiplayer matches, allowing for more dynamic and varied strategies that extended beyond mere resource collection and army building. The game's introduction of two new playable factions—the Night Elves and the Undead—expanded the strategic possibilities and enriched the Warcraft universe with fresh narrative dimensions. Warcraft 3's innovative upkeep system challenged players to strategically balance unit composition and resource allocation, adding another layer of complexity to gameplay decisions. Perhaps most significantly, the game's World Editor tool empowered the community to create custom game modes, most notably the Defense of the Ancients (DOTA), one of the precursor to the MOBA genre, and direct predecessor to the 2 biggest MOBA titles in service, DoTA2 and League of Legends.

Match of Legends back in their hayday, Moon vs. Grubby in WCG 2008 Grand Finals

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